Open Civilization OS
Knowledge into capability — without pretending missing data is a specification.
An operating system for understanding, building, maintaining, repairing, reproducing, and improving the technologies of a comfortable modern life. Open Source Ecology is a chapter, not the catalog.
- seeded sources
- 527
- GVCS machines
- 50
- domains
- 94
- typed relations
- 70
What do you want to do?
Learn
A sourced path from why it matters to teaching someone else.
Build
Human goals: water, food, shelter, power, machines.
Repair
Treat maintenance as production, not an afterthought.
Find a technology
Cards, genomes, passports, and original sources.
See what you can make
Compiler against your actual workshop state.
Plan a workshop
Starter, generative, and civilization-kernel tiers.
Explore civilization
Resources → materials → machines → capabilities.
Research a gap
Named frontiers. No fake solutions.
Highest-value next
CNC milling machine
Highest typical unlock from a welder + plasma + lathe + printer shop: flats, keyways, gearbox housings, pump parts, bearing seats, fixtures, machine reproduction.
See rankingNamed frontiers
10 research gaps
Semiconductors, bearings, seals, cells — tracked, not hand-waved.
Open gapsHuman goals
All goalsLayer 4
Build a home
How do people actually house themselves comfortably?
Layer 4
Grow food
How does a region feed itself?
Layer 4
Process food
How do people turn grain into flour, milk into food, harvest into stores?
Layer 4
Clean water
How does clean water work?
Layer 4
Generate power
How do we light, heat, and drive machines?
Layer 4
Heat & cool buildings
How does a heat pump work — and what does a shop need to support comfort?
GVCS as a subsystem
All 50The original fifty functions, each compared with stronger open implementations when they exist.